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Differentiation of planes.


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#1 THRACIAN

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Posted 28.06.2017 - 09:34

Distinguishing the planes in a new temporary world. The starting point is the year of the first airplane produced.

 

For example, a temporary world with aircraft produced from 1960 to 1969 inclusive.
For example, a temporary world with aircraft produced from 1970 to 1979 inclusive.
For example, a temporary world with aircraft produced from 1980 to 1989 inclusive.
For example, a temporary world with aircraft produced from 1990 to 1999 inclusive.
For example, a temporary world with aircraft produced from 2000 to 2009 inclusive.
For example, a temporary world with aircraft produced from 2010 to 2019 inclusive.

 

I'd rather see a world with aircraft from 1980 to 1989 inclusive. Started without used aircraft. Double slots.

Here are some of the airplanes produced during this period.

1986 Antonov AN-72 / Cargo
1982 BAE 146-100 / 100 passengers
1982 BAE 146-100QT / Cargo
1988 BAE 146-200 / 118 passengers
1985 BAE 146-200QC-Convertible / Cargo / 118 passengers
1984 BAE 146-200QT / Cargo
1987 BAE 146-300 / 124 passengers
1987 BAE 146-300LR / 124 passengers
1989 BAE 146-300QT / Cargo
1984 Boeing 737-300 BGW / 149 passengers
1984 Boeing 737-300 HGW / 149 passengers
1984 Boeing 737-300F / Cargo
1984 Boeing 737-300QC-Convertible / Cargo / 149 passengers
1988 Boeing 737-400 BGW / 188 passengers
1988 Boeing 737-400 HGW / 188 passengers
1989 Boeing 737-500 BGW / 138 passengers
1989 Boeing 737-500 HGW / 138 passengers
1988 Fokker 100 BGW / 109 passengers
1988 Fokker 100 IGW / 109 passengers
1980 McDonnell Douglas MD-81 / 172 passengers
1981 McDonnell Douglas MD-82 / 172 passengers
1985 McDonnell Douglas MD-83 / 172 passengers
1987 McDonnell Douglas MD-87 / 139 passengers
1987 McDonnell Douglas MD-88 / 172 passengers
1984 Tupolev TU-154M / 180 passengers
1980 Yakovlev YAK-42D / 120 passengers


Edited by THRACIAN, 28.06.2017 - 11:14.


#2 CBE

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Posted 29.06.2017 - 14:15

A historic world has for long been in the "suggesting stage", though my personal opinion is that if we should do a historic world we should also attempt replicating the circumstances of the time. For example no open skies, different demand, change in markets (for example Dubai would have very little demand). Airlinesim got the advantage over the competition as it runs real time with very realistic aircraft data and personally I am not sure if running various periods of history would promote realism. If a historic version would be developed the amount of data to be researched would be substantial and I am not sure if our small volunteer team (who pay for their credits) could handle that. A historic world might happen some time in the future but it is not currently in the planning stage.


Bye bye, love you all <3


#3 THRACIAN

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Posted 29.06.2017 - 16:21

I do not understand why the simplest things get so complicated !? There is no need to change anything in the search for passengers at different airports.
Collecting airplanes in a world such as OTTO II, produced from 1960 to 2017, did not result in any improvement in the game, but on the contrary, many unpleasant recurrences with the use of an airplane like IL-18D.
The main problem of the game is the fast filling of the slots and the inability to include new players. Is it normal for permanent servers with a capacity of 1200 people to play 105 - 340 people maximum !?

This is because there is no limitation when ordering new aircraft, and we have fixed slots at airports. There should be a limit on the number of take-offs at one airport to prevent a company from having 8000 flights a week.

At large airports, many more companies operate than they are in real life. Restrictions on the use of slots are therefore required. I know this is not a market economy !

Let us then have a temporary world with unlimited slots !? Immediately disappears the problem of blocking slots. Hope the number of passengers is limited in the game !? :-)))

We have to be aware that the game can not reflect 100% of the real life. And maybe it's better !?


Edited by THRACIAN, 22.09.2017 - 17:14.


#4 ianmanson

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Posted 29.06.2017 - 19:00

But not all of us want what you want?



#5 THRACIAN

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Posted 29.06.2017 - 20:30

How many are these All!? I accept the ideal option and I guess you mean people playing in the 14 permanent worlds !?

They are 2061 people. Have you asked the other 14739 people what they want!? Badly asked question.

Have you ever wondered why they are gone? If it does not matter how many people are playing on the servers, then this discussion is superfluous. I apologize for the anxiety!

 

148    1200   Riem

331    1200   Ellinikon

150    1200   Aspern

161    1200   Gatow

138    1200   Pearls

134    1200   Meigs

155    1200   Stapleton

122    1200   Fornebu

125    1200   Tempelhof

103    1200   Croydon

113    1200   Nicosia

112    1200   Devau

138    1200   Idlewild

131    1200   Kaitak      

--------------------------

2061 16800  14739


Edited by THRACIAN, 29.06.2017 - 20:33.


#6 rubiohiguey2000

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Posted 29.06.2017 - 21:30

@THRACIAN you are committing a huge argument fallacy... I leave it up to you to investigate which argument fallacy it is :)

#7 Banff

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Posted 29.06.2017 - 21:31

There has never been 16.000 active users. Ever. Of those 2061 players you mention, a lot of them are the same people playing on more than 1 gameworld. Maybe 1800 separate users on these gameworlds, I would guess.

Adding another gameworld will not add more players. It will remove players from other gameworlds. Every time a new server is introduced, every single other server see lots of people disappearing.

Starting a new server isn't just something that's free. It's actually very very expensive.
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#8 highscore

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Posted 29.06.2017 - 21:41

There are also many reasons for people to leave. Some players like temporary worlds, some have other hobbies or family or no time and some are bored for whatever reason. That's why players are leaving.



#9 CBE

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Posted 29.06.2017 - 21:50

I understand your argument and that you count the total amount of community members but you need to remember that this forums version is 6 years old and many of those 17000 members are not in this community anymore. I believe Airlinesim has anyways kept a pretty good number of them. If you compare to my previous minecraft community which had thousands of registered users but currently has 3 active users. Sure a vote can probably be done if you organise it to prove your point but as you have so far not gained any supporter for this idea and five team members have been sceptical of the idea. Thank you for submitting the suggestion but I am afraid that it probably wont happen for the time being (Martin still got the final word her and we might be wrong). 


Bye bye, love you all <3


#10 AK

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Posted 30.06.2017 - 04:43

I always loved the idea of a (temp) server with unrestricted slots just for the sake of seeing all that mess...

It would solve the "slot blocking" issue, but it certainly would NOT achieve what the TO might have in mind.
Again, I'd love seeing such temp world, but with a precaution to all players that it could get highly frustrating ;)

#11 rubiohiguey2000

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Posted 30.06.2017 - 06:48

Thinking of it, if you have unlimited slots there is no reason to slot block, so a good portion of the mess would not be actually happening in the first place.

#12 THRACIAN

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Posted 30.06.2017 - 09:30

With my suggestions, I do not want to create a confrontation in the community.
Why are there 14 permanent servers with 2400 people, not 6 servers with 2400 people!?
With regard to the game capabilities of old servers, there are no big differences.
One reason is because there are no free slots at major airports !!!


Edited by THRACIAN, 30.06.2017 - 11:43.


#13 AK

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Posted 30.06.2017 - 09:33

Thinking of it, if you have unlimited slots there is no reason to slot block, so a good portion of the mess would not be actually happening in the first place.


In the first place yes, but it would get really messy in a later stage.
Mathematically at least. And usually math works in AS.

Hence I'd love to see a real test just for the fun it.

#14 ianmanson

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Posted 30.06.2017 - 11:10

OK, so first complaint of new players in a historic game world is lack of slots to allow them to operate LHR-JFK from day 1. Your solution solves that. The 2nd complaint of those new players is mega airlines making it impossible to compete, how does no slots solve that?



#15 THRACIAN

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Posted 30.06.2017 - 12:05

Assuming that the slots problem is resolved.

This means that flights can be scheduled from and to any airport.

Everyone chooses their own strategy.

The many new booking classes will contribute to improving the competitive environment.



#16 Matth

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Posted 30.06.2017 - 13:27

In the current environment the one with a higher frequency between two airports will win. If he can get a high enough load that is.

It would basically end up with the demand being the limiting factor.

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#17 AK

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Posted 30.06.2017 - 14:57

In the current environment the one with a higher frequency between two airports will win. If he can get a high enough load that is.
It would basically end up with the demand being the limiting factor.


Exactly.
Given the current game setup, we'd end up with the following scenario:
Smallest possible airframes with the biggest possible seats.
Average margins zero with only those players profiting who know game mechanisms best. Newbies with even less chance than currently.

I still don't see where new booking classes help in all this. As long as demand distribution isn't changed it can only make things worse.

#18 Matth

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Posted 30.06.2017 - 16:37

Well, with the new booking classes and new demand. If the demand is perfectly balanced, a new player could unlock some untapped demand by offering a different service. I would also hope that the demand is cut down a bit, so that the demand is less than the maximum slots. Though that is unlikely.


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#19 THRACIAN

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Posted 30.06.2017 - 17:15

Can we get back to the theme of planes and their positioning by years. Is this change possible?

By not changing anything from the current game settings. It's about a next world as Quimby VI.
Only new aircraft - 1980-1989, 1990-1999, 2000-2009 or 2010-2017



#20 ianmanson

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Posted 30.06.2017 - 17:21

Sorry but you are the one that started the no slots suggestion, but agreed this has drifted. 

 

The suggestion has been made many times but the real crux of the issue is where do you stop? Say you pick a year...1987. Great so you only have aircraft that are in production in 1987, but what about airports? Should we only have airports that were open in 1987? Then what about their slot availability due to layouts, how were they in 1987? and then passenger numbers.

 

I for one would love to see a historic server but would only like to see it implemented if it was well researched and accurate to that period






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