As I've been playing with the game for some time now, I tend to loose intereste once I have built up an airline and when it is somewhat running successfully. There is little to no incentive to replace the fleet (there are even obstacles preventing this) and you can also keep it running without doing much for an extended time blocking an established server from getting some activity.
For that I would like to suggest some ideas that might extend the game playing and create more changes in the airlines.
Fleet planning
While it is somewhat frustrating to wait for aircraft when you ordered them, it actually should be much more of a long term strategy decision as it is now and should have a whole bunch of decisions related that influence the success of your airline. Here are a few ideas that I was thinking about:
- Manufacturers should have a single order book, and when you order your aircraft, you get first come first serve principle. The production rate then should be flexible and determined by the system, based on the size of the order book, the Agex, the aircraft type lifecycle and possibly some other variables.
New aircraft in development (777X, 330NEO, etc.) could already be ordered upfront to get an early slot, while being a launch customer gives you a financial benefit
- It should be possible to negotiate for your aircraft order and get a much more individual price. That could also be a possible additional benefit for the alliances, to make an alliance wide aircraft order and get a better price/slots/etc. This might benefit bigger, and more established companies though.
By combining orders for different types from the same manufacturer (737 and widebody) and creating an overall bigger order, the manufacturer would offer a bigger discount. Here should be some complexity in the price building, and include parameters from the Agex, the reputation of your airline, your fleet (if it’s a single Boeing fleet, Airbus might give you a bigger discount to get the order), the size of the order, the time in the lifecycle of the aircraft type (ordering now a classic 777 should give you a bigger discount, while you might get almost none on the 777X), etc.
Possibly it should be be possible to make a counteroffer, trying to reduce the price even further. If you press the limit too far, you might get a penalty in terms of delay in negotiations, as you upset your counterpart?
- It should be possible to buy options along with an aircraft order, which could potentially be tradeable (possible for abuse/cheating? Maybe they would not be tradeable, but add some flexibility in the pipeline/delivery times?) Options should be reasonable in price, but not too cheap to make it too simple to just order in reserve
- The financing of the aircraft orders should be a separate negotiation, taking again into account your airlines reputation, it's financial standing, etc. These financing companies (played by the system) could also place some orders on a regular basis to have some aircraft available for new entry players, smaller companies that only need 1 or 2 aircraft. Financing contracts should have a limited duration (possible to choose, impacting the price. There should be situations, where shorter contracts have better conditions, to create some activity in the airlines fleets. For example during low economic conditions (Agex) the offers might turn). Terminating a leasing contract early would also have a negative financial impact.
- It might be possible to slot-block an aircraft type by placing a big order (if you are big enough).
- Leasing contracts should have a chosen end date. Leasing contracts should also expire after it's intial term, forcing you to order a new aircraft/replace with another. Ideally, it would not be possible to simply renew the contract and keep the aircraft. The difficulty to terminate early should prevent slot blocking and help prevent "cheating"
- To support the importance on the fleet planning, the demand should possibly have a bigger influence on the aircraft type and age to support a regular renewal of the fleet. Also the administrative overhead should somehow be higher with a hetergenous fleet (requiring more pilots, etc.) and not just be reflected with the maintenance cost
I believe that this would add a whole new dimension to the game playing.