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Eireann

Member Since 18.11.2012
Offline Last Active Today, 13:44
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#109750 Credit Usage

Posted by Eireann on 23.04.2018 - 14:19

No! This game should never become pay to win for crying out loud!!!!!




#109602 Increase aircraft aging speed

Posted by Eireann on 18.04.2018 - 04:16

I am getting a feeling that people that like this idea are probably the ones who play the limited time game worlds and want to be the biggest and best airline. Therefore tweaking the game for those game worlds to make them more of a game than a realistic sim, I can see the runways Idea and this idea work. But please keep this idea away from long term game worlds, because it would ruin airlinesim overall.




#109486 How Are Airlines Cheating Now?

Posted by Eireann on 11.04.2018 - 09:23

Nope,I'm not.
It's just that these companies have different operating styles.

You literally just wrote with two accounts........




#108824 One more time... Loading factors

Posted by Eireann on 20.03.2018 - 22:45

It took me forever to work out how to make money in the simulation. The best lesson I learnt is patience. Its a marathon not a sprint. What I use to do is lease every cheap plane that was available before I have sorted out my routes etc etc. I flying routes just because I thought they seemed realistic as well, not based on the actual demand I was getting. 
 

You are on my server ive seen you open a station at my hub airport and I have taken a look into your airline. 

I am bored so I will help you out as I love this game and I want you to enjoy it too - If I was you I would do the following: 


My routes would be the following:    DOMESTIC (Goy-Per, Debrecan, Batalon etc) 

Waves                                              1                               2                              3                                4
HA-AAK EMB140   DOMESTIC - BUD - DOMESTIC - BUD - DOMESTIC - BUD - DOMESTIC  - BUD - DOMESTIC

HA-AAL EMB140    DOMESTIC - BUD - DOMESTIC - BUD - DOMESTIC - BUD - DOMESTIC  - BUD - DOMESTIC
HA-AAN EMB140   DOMESTIC - BUD - DOMESTIC - BUD - DOMESTIC -  BUD - DOMESTIC  - BUD - DOMESTIC

HA-AAO EMB140   BUCHAREST - BUD - PRAGUE - BUD - ROME - BUD - PRAGUE - BUD - BUCHAREST 

HA-AAP  ATR72      ZAGREB - BUD - VIENNA - BUD - BUCHAREST - BUD - VIENNA - BUD - ZAGREB

HA-AAM 737-700    ISTANBUL - BUD - FRANKFURT - BUD - ISTANBUL - BUD - MUNICH- BUD - ISTANBUL 

HA-AAJ - 737-700   TEL AVIV - BUD - WARSAW - BUD - ROME - BUD - WARSAW - BUD - TEL AVIV 

 

Make sure all waves land at the same time in BUD and go out after an hour from the arrival time to make the connections.
If you cannot do 5 flights outbound in a day - just take off the last rotation and mess around with it. Or get African Maintenance Systems as your Mainenance. 
Make sure your Maintenance ratio is over 100% as well, as close to 125% as possible but above 100%

 

With the above you will be connecting East to west (EG turkey to Germany) back east then west and back east. Through this network PAX will be able to get from Istanbul via BUD to Prague, Frankfurt, Zagreb, Vienna and warsaw as well all domestic destinations within Hungary. Vise versa PAX could go from Warsaw to Tel AVIV, Istanbul, Rome, Bucharest and all the domestic if you get me. 

This is if you were to keep as you are, if you restart you could get 4 Sukhoi Superjet100s to cover HA-AAO, HA-AAP, HA- AAM and HA-AAJ routes (they are on the market cheap on Ellinikon) and get 3 ATR 42s to cover the 3 domestic airports in Hungary for under AS10,000,000 
These would be more profitable and you can get better seats in the them. 

I am a moderately experienced player but not the best so another player might pipe up and say they would do things differently than me (this is the joys of the game). Take this as you will. 



EDIT: Best thing to do with this game is take on board what others say as well - many on here will know I always ask questions and get advice wherever needed. With this I have now become a semi-decent player :) 
 




#108522 Bombardier Q400 Next Gen

Posted by Eireann on 14.03.2018 - 17:52

DASH-8Q400CC is in the game :D I am going to get some for my airline :) 




#108074 How Are Airlines Cheating Now?

Posted by Eireann on 05.03.2018 - 03:04

What happened to the thread the other guy started with the blackmail, was it removed? 




#107425 Random factors into demand

Posted by Eireann on 18.02.2018 - 13:46

I know it wont be implemented but i would love a slight variation per day. Maybe make Mondays have-2% demand vs a friday etc


#106563 Introduction of new aircraft types

Posted by Eireann on 22.01.2018 - 21:59

Of course, but only when they enter scheduled airline service. I am looking forward to the 737-9 and 10MAX.




#106493 Why I wont continue...and my experience

Posted by Eireann on 20.01.2018 - 05:27

Such a shame you have such a negative outlook on a very very good game. Its the most realistic airline management sim out there and I feel your main problems are nothing to do with the game but the players themselves. Which is the main reason why it is just a game. Yes they need to make it harder to make profits and yes they need to sort out demand/ORS ratings but its not a game breaker in my opinion its more how you play the game.




#105604 Raising pay, faster development of the game !?

Posted by Eireann on 24.12.2017 - 00:03

Money is needed to develop games and these days its more and more expensive to do the simple things. If they need some revenue then they have the Internet at their disposal. 

Get more active on Youtube, Twitch, Twitter, Facebook etc. These are all free advertisements and you can get a small return of money back. Do update videos to make people know what is actually going on behind the scenes - some user engagement with the management team is badly needed - some of the comments on here highlight the need for some clarity. As a plus you can easily make £500-£800 p/m off 1.5k views per video on youtube/twitch - ive done it. I know its not a lot but its something that can go towards the development of the game. 

Then Push the boat out!! Pay aviation based youtubers/twitchers like Jeff Favignano (who plays aviation based games as well as simulators) to do a 10 part series of Airlinesim, he gets minimum 30-40k views a video - there are others as well. 

Also do fund raisers, like give people the choice of spending an £2 extra on their credit buys each month - £1 goes towards charity, £1 goes towards the development of the game and once they hit a target that month like £500 then give the "winner" 2500 free credits extra and make a fuss of it to get more people doing it. 

So many ways to increase the monthly revenue 

Then set up system for updates, do loads and loads of updates  and leak them out week by week to keep people interested. Dont just lump them all in one go. A330 update one day, new plane the next day, system update the next day and have a backlog of updates to come out regularly to keep people interested and make videos/tweets/facebook posts about it!! 


Rant over - I wish I could talk to some of the developers! Id love to just sit down and smack out some ideas (I know all the above is trivial without actually knowing the mechanics of how the game works) 




#105602 Ilyushin il-144 - Production.

Posted by Eireann on 23.12.2017 - 23:31

According to Wiki - its now resumed production- the pretty little Uzbekistani plane! 


edit- Il-114




#104153 New Gameworld

Posted by Eireann on 25.10.2017 - 23:37

I dont like temp servers. People complain on here all the time that its impossible to start a new airline in an old world. Yes its difficult but its not hard either. Temp worlds are full of people that dont play tactically or realistically and it ruins the game. I myself have restarted so many times on older servers until I get it right and when you do its brilliant. 

Then you see the people who create a brand new airline in LHR with 3% slots and no connections and terrible ORS getting annoyed when their LHR to NY flights are not filling up and come on here and complain about it being impossible under the "But look LHR to NY in real life is the busiest international route" argument and blames everyone else as well as the game for that. 

 




#103955 What are peoples favourate aircraft to use Part 1 - Short haul

Posted by Eireann on 20.10.2017 - 15:37

Loving the amount of votes. Im very surprised at the A320-737 result. 




#103805 about 3 bug in game

Posted by Eireann on 09.10.2017 - 15:00

1) Nothing wrong with the 220 seat capacity - a normal config for a -900 is 150-170 with business class seats - 737-700 not really sure what you are saying about that? 

2)  ARJ21...really? Not really a big deal to be honest.

 

3) The stop time includes taxing and slots times, from the moment of touchdown - taxi - unboarding - boarding - call up - taxi - takeoff - in reality a regional jet will only be a little bit shorter in time, maybe even less than 10 minutes than a 737/A320 - thats why you see more of them at the bigger airports. 

All three of these are really nit picking. Far bigger fish to fry for the makers of this game than this. 




#102053 Beechcraft King Air

Posted by Eireann on 12.08.2017 - 17:04

I would really love it if these were introduced into the game for a regional airline. 

King Air 350i

King Air 350ER

King Air 250

King Air C90GT

 

Variant 250[84] 350i[85]/350ER[86] Crew 1-2 Capacity 10 11 Length 43 ft 10 in / 13.36 m 46 ft 8 in / 14.22 m Span 57 ft 11 in / 17.65 m Height 14 ft 10 in / 4.52 m 14 ft 4 in / 4.37 m Cabin L × W × H 16'8" × 4'6" × 4'9"
5.08 × 1.37 × 1.45 m 19'6" × 4'6" × 4'9"
5.94 × 1.37 × 1.45 m Weights MTOW 13,420 lb / 6,087 kg 15,000 lb / 6,804 kg
ER: 16,500 lb / 7,484 kg OEW[a] 8,830 lb / 4,005 kg 9,955 lb / 4,516 kg
ER: 9,455 lb / 4,289 kg[b] Useful load 4,670 lb / 2,118 kg 5,145 lb / 2,334 kg
ER: 7,145 lb / 3,241 kg Engines Engine type (2×) PWC PT6A-52 PWC PT6A-60A Power or Thrust 850 shp / 625 kW 1,050 shp / 783 kW Performance Maximum Cruise 310 kt / 574 km/h 312 kt / 578 km/h
ER: 303 kt / 561 km/h Ferry Range 1,720 nm / 3,185 km 1,806 nm / 3,345 km
ER: 2,670 nm / 4,945 km Takeoff 2,111 ft / 643 m[c] 350i: 3,300 ft / 1,006 m Ceiling 35,000 ft / 10,668 m