Money is needed to develop games and these days its more and more expensive to do the simple things. If they need some revenue then they have the Internet at their disposal.
Get more active on Youtube, Twitch, Twitter, Facebook etc. These are all free advertisements and you can get a small return of money back. Do update videos to make people know what is actually going on behind the scenes - some user engagement with the management team is badly needed - some of the comments on here highlight the need for some clarity. As a plus you can easily make £500-£800 p/m off 1.5k views per video on youtube/twitch - ive done it. I know its not a lot but its something that can go towards the development of the game.
Then Push the boat out!! Pay aviation based youtubers/twitchers like Jeff Favignano (who plays aviation based games as well as simulators) to do a 10 part series of Airlinesim, he gets minimum 30-40k views a video - there are others as well.
Also do fund raisers, like give people the choice of spending an £2 extra on their credit buys each month - £1 goes towards charity, £1 goes towards the development of the game and once they hit a target that month like £500 then give the "winner" 2500 free credits extra and make a fuss of it to get more people doing it.
So many ways to increase the monthly revenue
Then set up system for updates, do loads and loads of updates and leak them out week by week to keep people interested. Dont just lump them all in one go. A330 update one day, new plane the next day, system update the next day and have a backlog of updates to come out regularly to keep people interested and make videos/tweets/facebook posts about it!!
Rant over - I wish I could talk to some of the developers! Id love to just sit down and smack out some ideas (I know all the above is trivial without actually knowing the mechanics of how the game works)
- THRACIAN likes this